A shader that includes an outline, pulsating rim-lighting, specular and diffuse lighting with steps.
Here's the employment reference.
GravityGolf was a project at my university. It was the first time I've coded a game for mobile devices and the first time I've coded in a team. The second programmer was Onur Özkan. We've did a lot of pair programming and the result speaks for itself!
PixelStalker is my first private project (we were a group of 3 people). The idea was to make pixel version of S.T.A.L.K.E.R. There's quite a lot of functions: Saving/Loading Data, Inventory, a logbook, a rough menustructure and health/food/drinking/radiation system. There's still only the testlevel though.
AgnesDoll was a university project. We were a team of 3 people. It's a simple horror game and got by far the most recognition with almost 8.000 views and over 2.000 downloads on itch.io.